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Can, Vive Focus do as well as Vive does in the face of competition from the giants’ armies?
Even for those who don’t focus on the tech industry, HTC is no stranger to the brand. In the early days of the smartphone industry, HTC was also a resounding leader, surpassing Nokia in market capitalization at its peak, and one company took on the Android brand to compete with Apple. In recent years, the failure of the strategy, the lack of products so that HTC in the smartphone market is losing ground, let a person sigh unceasingly.
Although the smartphone business is frustrated, HTC’s VR business is doing briskly. In 2016, the Vive, developed with Valve, was crowned the “best VR device to experience” when it came out. HTC’s VR business is growing with the success of Vive. It’s no surprise, then, that the vast majority of the effort is focused on the VR business.
At the same time, the VR industry in the past few years has also made considerable development and progress, gradually established the technical threshold and industry standards, experience poor “Cardboard” gradually out, high-end PC VR head more and more fierce fighting. And slightly show “different” VR all-in-one machine ushered in a greater change.
Until 2017, the giants are not interested in the all-in-one VR. Facebook (Oculus), SONY focus, immersive experience better PC/ host VR; Samsung, Google focused on the more portable, cheaper VR glasses box; Microsoft is determined to focus on the so-called MR device.
In 2017, with the successive entry of Google, Lenovo, Oculus, Samsung and other giants, Oculus announced that Oculus Go and Santa Cruz; Lenovo work together with Google to develop the Daydream VR integrated device; Samsung developed the VR integrated device with 6DoF (six degrees of freedom). Competition for the all-in-one VR, a field known as the “future of VR” but not considered important, has intensified.
Not to be outdone, HTC, which is the same name as Oculus, launched its first VR all-in-one product, Vive Focus.
In November 2017, HTC officially launched the all-in-one VR Vive Focus, into which much of the effort has been injected. It not only improves the widely criticized wearing scheme in HTC Vive, but also uses the World-Scale 6DoF large space tracking technology to realize the positioning of Inside-out.
In terms of parameters, with a Qualcomm Cellon 835 chip and a 2880,1600 resolution, 75Hz refresh rate AMOLED screen, 110-degree angle of view angle (FOV), tracking and positioning 6DoF degrees of freedom of the Vive Focus is definitely one of the “top VR”. However, the high configuration also brings the high price: Vive Focus charm white price 3999 yuan, the limited edition electric eye blue price 4299 yuan.
So, be injected by HTC a lot of painstaking efforts of Vive Focus can support the price of 3999 yuan? Can, Vive Focus more than match the edge of the Vive in the face of the behemoth of the giants?
Summary: there is a strong “core” beneath the “cute” appearance.
Whether it’s a smartphone launched by HTC in recent years, or the Vive, which breaks its crown as the “most comfortable VR device to experience.” It’s hard to use neutral words like “elegant” and “gentle” to describe HTC’s design style. On the contrary, “Hale and hearty”, “straight man” and other labels are more appropriate to describe HTC. However, in the body of Vive Focus, feel a different kind of cute feeling.
Packaging design aspects of the, Vive Focus packaging black main tone appears to be introverted, the front by the Vive Focus product name and the “focus of the world” Slogan composition, clean and concise. Open the package and wait for the, Vive Focus. The small carton next to the headbox holds the charger, 3DoF handle and USB cable.
In terms of appearance, the design style of, Vive Focus is quite different from that of Vive. The limited edition electric eye blue fuselage main body uses the treasure blue to be the main tone, the fashion is lively; the head shows the front to the back “the visual deceit” causes the Vive Focus to look at first glance is compact and light; the front to the two sides arc surface is excessively smooth and natural, the integrity is full.
The front face is the most annoying of the two Inside-out tracking cameras used to track its location. The; Vive logo sits in the middle of the camera and looks cute.
“bangs” above the heat dissipation hole size is moderate, twill hollowed-out treatment to achieve effective active heat dissipation while ensuring the integrity of the fuselage.
The USB interface, on-off key, and LED state lights are distributed above the head. It is worth mentioning that the top of the head of the bar openings can not be opened, the product specification has not been described on the site, as for its use is not yet known.
In addition, in order to maintain a high degree of integrity of the product, the volume on key, 3.5MM headphone connector are designed in the head of the arc below the transition.
The bottom of the fuselage is dotted with memory card slots, pupil sliders and microphones.
The head-display capsule has ample space and is friendly to the myopic people. It supports the wearing of glasses. It is worth mentioning that the face has direct contact with the face of the mask using a PU material cladding. Compared with traditional cotton masks, leather masks are superior in thermal conductivity and water repellency. However, in shading on the, Vive Focus has not been greatly improved, the position of the nasal alar is still obvious leakage of light.
In terms of wearing, Vive Focus can be said to be unique. Instead of using the outdated strap design on the Vive, the section with a fixed head was made headband. The clever thing is that the, Vive Focus’s headband can be turned up and down, pulling on the helmet from the back of the head, and pushing the headband up when you take it off, making it easy to take off.
In terms of parameters, the, Vive Focus is a performance monster even by the hardware standards of today’s flagship smartphones. Equipped with the Qualcomm flagship Celldragon 835 chip, equipped with 32GB built-in storage space, with 2880, 1600 resolution, 75Hz refresh rate AMOLED screen, field angle up to 110o, support pupil adjustment and built-in speakers; It allows users to “immerse” themselves in low-latency, high-definition virtual worlds at any time and anywhere.
The handle is gray as a whole, with the trackpad, application keys, and home screen buttons arranged face by side; the back of the handle is occupied by the trigger key; and the side of the handle is the volume up or down key. Compared with the delicacy of the Vive Focus’s head display, the handle is somewhat lacking in workmanship and materials. Handle all keys key range is short, key feedback is not obvious. For users accustomed to the crisp feel of the Vive Wand trigger button, the first time you use the Vive Focus handle, it will always feel “uncomfortable.”
In addition, the grip is also not ideal. Because the handle is too small, for people with big hands like me, you need to move the handle position frequently in order to click the button you want to use.
Experiencing Vive, is a process that takes courage and determination.
For many users of Vive, this seemingly absurd conclusion can really be seen as their voice: despite having the best spatial tracking and positioning function available at this stage, But by the standards of contemporary 3C products, the wearing process of Vive is really tedious to let a person head big.
Even if we don’t mention the cleaning and preparation link that has a bearing on the life of the equipment, let’s just start with the “put on the head display” link. The step of “loosening all the magic pads-putting the head on your face-carefully tightening and adjusting the pupil spacing and head position one by one, is enough to make most users used to touch screen devices back off.” Not to mention in the stability of the SteamVR is still dubious influence from time to wear off and then wear the trouble of repeated operations. The reason why so many users of Vive are willing to let their devices eat dust, long and troublesome wearing experience is definitely one of the important reasons.
That’s why, when we first came into contact with Vive Focus, we were faced with a fully simplified wearable experience. Countless VR users who are fed up with the Vive’s faulty design will say, “this is the right shape for a civilian VR product.” this time around, the lead time can be reduced to less than 15 seconds, even though there is still a gap between the standard of an Apple device and that of an Apple device. Most important of all, HTC has provided detailed instructions on how to wear them, recalling the fact that there is only one list of parts in the Vive’s huge box, and that this additional sweetness has already brought tears to one’s eyes.
OK, We have worn the Vive Focus correctly as instructed on page 8 of the official manual and adjusted the pupil spacing to ensure the clarity of the field of view. It is time to pick up the handle and confirm the positive direction according to the prompt in front of us-but wait a minute. Why can’t I see the 3DoF controller that’s supposed to be in sight?
Yes, for those of us who are used to Vive’s new Vive Focus experience today, that’s the first problem we have: before we buckle the Focus onto our faces to obscure our view of reality; Be sure to put the battery in a handy position with the attached handle-unlike the Vive Wands, the Focus controller will not appear in the virtual field of view in the first place. Of course, the smart move is to start with a wristband to hang the controller on the wrist, the way is more than trouble, right?
With the headset and the controller in place, it’s time to officially start experimenting with it-fortunately, HTC hasn’t done much “innovation” in the software interface. As long as you have touched the mobile phone VR box more or less in the past while playing with the Vive, Then the basic operation of the Vive Focus won’t cause you any trouble: the familiar big disc touchpad and trigger button are still moved below the, Vive Wands’s function key above the big disc, although adjacent to the home screen switch button. But the very different size and feel ensured that we didn’t miss the touch; eventually the, Vive Wands pair of crappy side keys were not preserved, but on the right side of the Focus controller, near the touchpad. We can touch a control device volume adjustment button, considering that the volume control on the Vive Focus head-display body is a little difficult to find at first, this setting is quite sweet.
From a hardware design point of view, the, Vive Focus controller behaves as if it were not too much of a hassle for our users-in fact, if you’re familiar with the Google Daydream’s standard handles, It should have been discovered long ago that Focus’s control scheme is exactly the same. As for how many backroom deals and compromises are involved, let’s leave it to the test.
However, although the hardware level does not seem to be a problem, But the differences in the rules of how Vive Focus’s software interacts can be overwhelming-from “pressing the trackpad to confirm” to “pressing the trigger button to confirm” to “both”, from “waving the controller to move the cursor” to ” There is more than one interactive standard for the simplest operations, such as turning the head and moving the cursor “, and even” scrolling the screen / list. ” This mess has undoubtedly raised the cost of learning for Focus users.
What’s more, even in Focus’s basic user interface, HTC’s example doesn’t seem to stand out at all, as you can see with a page flip in the “my Apps” list.
In fact, this chaotic interactive reality partly reflects the blurring of Vive Focus’s product positioning: the, Vive Focus, an all-in-one VR device touted as 6DoF, does contain a functional spatial tracker. After the initial orientation, just stand up and take two more steps, and you’ll soon see a bright blue border grid in the field of view similar to what we see in the SteamVR field of vision when we put on Vive.
But where exactly does the, Vive Focus fit in as a VR all-in-one device with limited capabilities? Is it a VR experience room with plenty of space to wander around, or an untethered cable to easily fit a swivel chair, a bar stool, or a sofa and bedside with absolutely superior comfort despite the lack of space to position and display your talents?
True, “perfection” does open up “ample possibilities” for Vive Focus, but if the focus is not on pursuing “all-around development” from the start, With the industry resources and R & D capabilities at this stage, can, Vive Focus achieve the “total victory” as expected?
Of course, there are many bright spots in, Vive Focus in terms of actual experience. For example, anyone who has read the instructions should have noticed that the VR all-in-one gadget doesn’t include headphones-mind you, that doesn’t mean the HTC is stingy or negligent; in fact, it doesn’t mean that the device is stingy or negligent. This is one of Vive Focus’s biggest highlights: from the first second we wear the Focus into the initial interface, we can clearly hear the effects of the various scenes coming from the background in the empty ear; then we can experience the game or watch the video. Without any external headphones, we can still hear clearly all the sounds that should have been made at the right moment-except for a fan position directly behind them. Everything that rings in our ears will not be heard by anyone else on the side.
Obviously, for a device that claims to be “easy to use,” the selling point of this “get rid of the device and keep the functionality” is enough to win a round of applause-Microsoft’s HoloLens has a similar function, and its utility value is beyond doubt.
Finally, the resolution of the, Vive Focus, the highlight of the most intuitive product, is definitely laudable-although it may seem less dramatic than the popular high-end standards of “4K” and “8K”, but in real life experience. Whether it’s fluency, stability, brightness, Still clarity, compared with the same kind of product, Vive Focus gives people the absolute comfort is the most outstanding. If you’re tired of VR games that aren’t nearly as interesting as PUBG, the god of seagoing, watching a boring panoramic video at first doesn’t interest you any more. Just open up Vive Focus’s Internet browser and go to Bilibili to see what new videos the familiar Up owners have uploaded-among other things, the size of the, Vive Focus player compared with phones and tablets.
Ultimately, the, Vive Focus is not perfect as a VR device, but the performance of the, Vive Focus as an all-in-one VR device that is not geared to the full range of functions does open up a lot of potential. As long as the establishment of a clear development plan to move forward steadily, this device can still look forward to tomorrow.
What is the conclusion of: Vive Focus?
The optimized ergonomic design makes the Vive Focus easy to wear, and its comfort is laudable; the 3K resolution makes the screen clearer, and the previously criticized “screen window” effect is greatly alleviated; 3D sound field sound without headphones provides further immersion. Coupled with the flagship Qualcomm Cellon 835 chip in terms of design and performance, Vive Focus is currently one of the most powerful VR all in one machine.
On the content, the current Vive Focus store, including games, tools, including more than 40 applications can be experienced, basically do not have to worry about whether the content is enough to play. In addition, the Vive Wave platform launched with the blockbuster Vive Focus will continue to deliver quality content.
But the Vive Focus also has a few small regrets: while the design is ergonomic, the 672g naked weight still feels a little tiring after long wear; too small handles, and poor keypath design. The slightly confusing logic of the operation, in some experiences, can be somewhat maddening.
As for the selling price of $3999 / $4299, this is obviously a matter of opinion. In this era of market economy, it is not difficult to understand that the iPhone XS Max/ needs more than 10,000 yuan and the Android smartphone also needs thousands of yuan. The reason is the same, and it is not difficult to understand. What’s more, for a long time in the future, the VR all-in-one market will focus on education, medical care, exhibition, cultural travel, and other B / G side, these areas are obviously more concerned about the product experience and function, rather than a simple rough look at the price. Therefore, the future VR all-in-one machine market will be fully differentiated-high-end spell performance, than the function, experience is king; low-end spell comfort, than ease of use, performance-to-price ratio for the king.